1. Vampire
Infectious: Yes
Origins: Originally unknown, created by other vampires.
Description: Newly risen vampires are often disorientated and confused, but don’t under estimate them. Strongest of the undead; they are fast and cunning. Piercing a young vampire through the heart will immobilize it allowing you to move in to cut off its head. Garlic is taste and an Italian vampire might thank you for the thoughtful seasoning of his food. Silver will cause them pain but not destroy them, Cross and other holy symbols presented by someone of faith will repel a younger vampire. Sunlight always works; speaking of sunlight it is always best to hunt vampires during the day when they are asleep. Beware of feeding pits they are a fate worst then death. Any and all persons bitten by a vampire will rise after their death as a vampire, period. Current Bureau of Monster Control (B.M.C.) directives are to kill and behead any persons bitten by a vampire under controlled circumstance unless a private organization takes up possession and monitoring with a written guarantee of destruction upon death filed with their office. Forget the movies not all vampires go up in a puff of smoke; others explode or dissolve all over your boots, the important thing to remember it is always mess and they will always try and take you with them.
PuFF: Approx: 275,000 A head
2. Master Vampire
Infectious: Yes
Origin: Originally unknown, thought to develop with time and blood consumption from a younger vampire.
Description: No rules with a master, see above for hints but best off run if encountered at night and hope you are with someone you don’t care about and is a lot slower then you.
PuFF: Approx: 1,000,000 a Head
3. Ghost/Poltergeist/Shade
Infectious: no
Origin: Unknown really thought to be angry residual spirits.
They mostly ignore the living, but when they become a issue find the earthly remains; the salt and burn them. This is the most common solution.
PuFF: Approx 1,000 a haunting